Axiom 1.1: Animation requires about 12 frames per second in order to create the illusion of fluid motion.
Axiom 1.2: Frames take many many seconds to draw.
Theorem 1: Any amount of animation takes a lot of time to draw; there is an immense temporal discrepancy between process and product.
Axiom 2.1: Art is most enjoyable to make when the process is closely aligned with the end product.
Axiom 2.2: Art is best when it is enjoyable to make.
Theorem 2: Art is best when the process is closely aligned with the end product.
Axiom 3.1: Violence happens quickly and is also fun to draw.
Axiom 3.2: Explosions happens quickly and are also fun to draw.
Theorem 3: Animations are best when they are violent and contain a lot of explosions.
Theorem 3 was also proven inductively by a collaborative hand-drawn animation. We’ve been taking turns drawing and painting frames for this animation which has no storyboard or director. Instead, the movement and narrative has developed organically through the continual process of each artist interpreting the previous frames and tracing and drawing new frames. We’re on our fourth pad of tracing paper now and there is still no end in sight.
I’ve also started another action-packed animation for which there is no preview (refer to Theorem 1).
Annelyse and I have also been planning and doing some tests for a music video. The video will be for one of her songs and will involve some big swooping camera movements (the tests) if I can get stuff to work the way I want it to.
Morale is high.
Arthur Johnstone looking cool.
The weather: not being cool.
Nate and Arty: fighting in the cool cool water.